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Magic: The Gathering Drive to Work Podcast

#861: Antiquities with Skaff Elias

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 20 August 2021

⏱️ 32 minutes

🧾️ Download transcript

Summary

I sit down with former R&D member Skaff Elias to talk about the design of Antiquities.

Transcript

Click on a timestamp to play from that location

0:00.8

I'm not pulling in my driveway.

0:02.3

We all know what that means.

0:03.8

It's time for the drive to work, coronavirus edition.

0:07.0

Okay, so I've been using my time at home to do interviews.

0:09.6

Today I'm going way back to antiquities, and I'm talking with Scaf Elias about the making

0:15.8

of the second ever magic expansion.

0:17.8

Hey, Scaff.

0:18.8

Hey, how's it going?

0:20.6

Okay, so we're going way back. This is early, early magic.

0:24.8

So what is your memory? How did antiquities first come to be?

0:29.5

How did antiquities first come to be?

0:32.8

That is a great question. So relatively early on, we knew we needed expansions. And Arabian Nights was, I think, probably, it was certainly not out yet, but it was probably still in design, maybe. And that was the one where of every set that has ever come out for magic all time,

0:56.8

that is the one most solely attributable to one person,

1:00.7

even much more so than Alpha.

1:03.2

Richard just went home and banged out antiquities.

1:06.4

And so it was looked over.

1:08.1

Arabianites, he made a regular night.

1:09.6

Arabianites, right?

1:10.6

Sorry. Yeah, and it was looked over, but I mean, it was, it was, it was, it was looked over. Arabianite. He made a regular name. Arribanites, right? I'm sorry.

1:11.3

Yeah.

1:11.9

And it was looked over, but I mean, it was, it was, it was barely looked over.

1:18.7

And, and there were not very many changes made to that.

...

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