4.8 • 743 Ratings
🗓️ 13 August 2021
⏱️ 31 minutes
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0:00.0 | I'm not pulling on my driveway. |
0:02.3 | We all know what that means. |
0:03.8 | It's time for another drive-to-work. |
0:05.4 | Coronavirus edition. |
0:07.2 | Okay, so today I'm going to talk all about sagas, an enchantment subtype. |
0:13.8 | So I'm going to tell the story of sort of how sagas came to be. |
0:16.3 | I'll tell the extended story, we got a whole podcast, of how sagas came to be, and then talk through a little |
0:21.5 | bit about different sets. And one of the things you'll see about sagas, which is kind of funny, |
0:27.2 | is how many sets really have discussed maybe having sagas in them, not all of them did, but |
0:32.4 | it is something we've discussed quite a bit. Okay, so let's go back to the very beginning |
0:37.2 | of our story. And very beginning of our story. |
0:39.4 | And the beginning of our story goes back to future site. So Matt Kavada comes to me, he was on the team, and he said, you know, we should add plainswuckers to the game. |
0:53.2 | And he was saying that, you know, we're really, you know, the whole idea to, |
0:57.4 | one of the problems we always had is that planeswalkers were kind of like godlike in power, |
1:02.7 | and it was kind of hard making cards out of them. |
1:04.8 | But the whole reason we were doing the time spiral block was to sort of depower them and make a little more relatable |
1:12.1 | Plainswalkers that were, you know, still were mages, but were not sort of not godlike in their |
1:18.4 | powers. |
1:19.6 | And what Matt said to me is, look, we want Plainswalkers to matter. |
1:22.7 | We're doing this whole thing to revamp Plainswalkers. |
1:25.2 | We're finally making them, could we make a card out of them? |
1:29.0 | And that sounded like good logic. |
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