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Magic: The Gathering Drive to Work Podcast

#788: 25 Years

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Magic The Gathering, Games, Mark Rosewater, Ccg, Leisure, Mtg, Game Design

4.7801 Ratings

🗓️ 30 October 2020

⏱️ 32 minutes

🧾️ Download transcript

Summary

October 30, 2020 was my 25th anniversary of working at Wizards. In this podcast, I talk about the many things I've done in those 25 years.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling on my driveway. We all know what that means. It's time for other drive-to-work.

0:06.4

Coronavirus edition. Okay, so today, and by today, I don't mean the day I'm recording this,

0:10.7

but the day you are listening to this, which is October 30th, 2020, is my 25th anniversary

0:17.6

working at Wizards. Um, 25 years. So I I thought today I would use my 30-ish minutes

0:23.9

to go through my entire time at Wizards to talk about all the various different things I've done.

0:28.9

I'm not going to hate them all, but I'll do the best I can and give you a glimpse of the many

0:33.2

things that I had done. Okay, so in 1990, so in 1995, October 30th, 1995, I show up at Wizards.

0:42.0

I want to talk about things as they got released, even though that obviously I worked on them

0:46.2

ahead of time and the order I worked on them might not be exactly, but it's a little easier

0:49.6

to talk about release things. So the first thing that I worked on that actually happened was not even a product

0:55.6

release. It was the ProTor. So in February of 1996 was the first ProTor in New York City. I had worked

1:03.1

with Scaf Elias, whose brainchild the Protor was. I had asked if I could be involved. I was officially

1:09.1

made the liaison from R&D to the Pro Tour, and I worked very closely with Scaf.

1:13.6

And the first eight years of the Pro Tour, I went to almost all the Pro Tours.

1:17.6

I ran the feature matches. I did all the, on the last day, I did commentary in the very beginning, but then I produced and ran the video stuff and the commentary. I didn't do the commentary, but I oversaw it.

1:29.7

I produced it for the first eight years of the ProTor's existence. The first set I worked on,

1:35.6

which came out in 1996, was alliances. I was one of 13 developers on that set. Everybody who

1:43.4

was in our magic R&D, or just in R&D at the time,

1:46.9

Homeland the previous year had done really badly,

1:48.9

and Magic had a big gap before the next set came out,

1:51.7

and we wanted to make sure it was really good,

1:52.8

so everybody worked on that.

...

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