meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#758: Doug Beyer

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 17 July 2020

⏱️ 31 minutes

🧾️ Download transcript

Summary

Doug just celebrated his 20th year at Wizards, so I had him on the podcast to talk all about his work on the Creative team.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling out of the driveway. We all know what that means. It's time for the drive to work, coronavirus edition.

0:07.0

Okay, I've been doing fun interviews and that doesn't stop. So today I have Doug Byer.

0:12.0

Ooh, hello. Okay, so Doug, I'll ask you the question I ask everybody. How did you start playing magic?

0:18.0

I started playing magic in 1994 with about the time of fallen empires.

0:26.5

And how did you first see it?

0:27.8

What was, uh, some friends of mine introduced me to it.

0:31.7

We got together like around when we were all in college.

0:36.2

It was actually Mark Purvis, who was a friend of mine from childhood,

0:39.7

who introduced me to Magic.

0:42.0

And now we work together on Magic in the building of Wizards of the Coast.

0:46.6

So that's kind of a crazy, crazy origin story there.

0:50.1

Okay, so you started, how long did you play Magic before, like, before,

0:53.9

like, when did you start working for Wizards for when you play Magic?

0:57.1

Yeah, so I joined Wizards in 2000. So it was around the time of invasion coming out in the real world. And, uh, and I had been playing since, you know, six years before that or whatever, not quite the... Continuously?

1:09.8

Yeah, continuously. I was basically a fan all the way through that.

1:12.6

And my first job at Wizards was working as a web developer.

1:17.1

I wrote code and worked on HTML on the website.

1:21.5

But I kept kind of trying to angle my career toward magic as much as I could.

1:27.0

No.

1:28.2

I wrote the first iteration of Gatherer, the card database.

1:33.8

And then there was an opportunity to write flavor text from outside R&D to just

1:39.7

pitch in suggestions for flavor text for cards.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.