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Magic: The Gathering Drive to Work Podcast

#737: Richard Garfield

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7802 Ratings

🗓️ 8 May 2020

⏱️ 33 minutes

🧾️ Download transcript

Summary

For years, this has been the number-one request for a carpool guest for the podcast, but as Richard doesn't live near me, nor work at Wizards anymore, it's been an unobtainable goal. Thus, he seemed like a great guest for my at-home edition where I could call him on the phone. Richard and I talk about the design of Alpha.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling out of my driveway. We all know what that means. It's time for another drive-to-work, coronavirus edition.

0:07.0

Okay, so I've been doing a lot of interviews now, and I have a very fun interview. So it is Richard Garfield.

0:16.0

Hi. This is Richard.

0:20.0

So, I've been doing a bunch of these interviews, and you are my number one request, by the way.

0:27.0

Back when my interviews were all people that were riding in my car with me, people used to request you being on my podcast, and I'm like, Richard doesn't live anywhere near me, so this doesn't work.

0:36.5

But now that we have chance to do on a phone, so the coronavirus, some good will come

0:40.5

of it.

0:40.8

I finally get to interview you.

0:42.7

Oh, okay.

0:44.2

Well, happy to be here.

0:45.6

Okay, so I thought it would be fun.

0:48.2

I get a lot of questions from the public, and a lot of them I know the answers for,

0:52.2

because there are things that I worked on. But I get a lot of questions about Alpha and Magic in general

0:56.6

that I don't know the answers

0:58.0

because they were something you did.

1:00.1

So I thought I would ask you all about Alpha

1:02.4

and just some questions that I get all the time.

1:04.8

Okay.

1:05.7

Okay, so question number one.

1:07.9

Why five colors?

1:13.3

Five colors.

1:15.2

It's rooted in games that I was making in the early 80s.

...

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