#696: When to Change
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 6 December 2019
⏱️ 52 minutes
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| 0:00.0 | I'm pulling my driveway. We all know what that means. It's time from the drive to work. |
| 0:06.0 | Okay, so today it's all about making changes. |
| 0:11.0 | So from time to time, well here's the conflict in action, which is magic, I believe magic is going to last for a long, long time. |
| 0:25.9 | So sometimes we figure out that something we've done is wrong and we should change it. |
| 0:32.9 | Um, and on the one side, it's like, well, if the game's going to last a long time, then make all the changes we should make. |
| 0:39.4 | Because, you know, let's say the game lasts hundreds of years. |
| 0:43.5 | Well, okay, the first 20s song, what does it matter? |
| 0:46.5 | You want to make sure you have the right thing. of the inertia argument, which is, look, there's certain things that we've done that are so ingrained into the game that is it easy to change, and maybe we shouldn't change it, |
| 0:58.2 | maybe people are used to being a certain way. |
| 1:00.7 | And so whenever we want to change some fundamental element of the game, that is the conflict |
| 1:05.5 | we have, which is, you know, are we supposed to make the change or not make the change? |
| 1:10.7 | So I was going to walk through today how we decide when to make a change and what are the |
| 1:17.1 | decisions we have to go through. |
| 1:18.4 | And then I was going to walk through a whole bunch of different changes and sort of explain |
| 1:21.9 | sort of why we did or in some cases have not made those changes. |
| 1:26.2 | So that's what today is all about making changes. |
| 1:28.9 | When I say making changes, I mean fundamentally changing something about the game. |
| 1:33.1 | Obviously, magic is an ever-evolving game. |
| 1:35.5 | We make new mechanics. |
| 1:36.6 | I mean, the game's always changing smaller things. |
| 1:40.5 | But I'm talking more of changing something fundamental to the rules themselves |
| 1:44.6 | and not just adding a new mechanic, which obviously we do all the time. |
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