#695: Core of Planes
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 6 December 2019
⏱️ 36 minutes
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| 0:00.0 | I'm pulling away from the curb. |
| 0:02.0 | We all know what that means. |
| 0:03.7 | It's time for the drive to work. |
| 0:05.8 | And I dropped my kids off at school. |
| 0:08.0 | Okay, so today's podcast was the result of somebody on my blog asking me to do this. |
| 0:14.1 | So this was from what suggested. |
| 0:18.1 | So the question is we were talking a lot about core identities of planes. |
| 0:22.5 | And what that means is, when we go to a plane, what exactly is the bare minimum that's expected? |
| 0:28.7 | What, and each world, we have a lot of worlds that magic is made. What is sort of the core of the world? |
| 0:36.3 | And the idea is, if we go back there, what exactly is expected? |
| 0:40.7 | Like, what needs to be there? |
| 0:42.4 | So I'm going to go through all the planes that have ever been the center of a magic, |
| 0:47.6 | a standard illegal magic set, or standard legal in the early days, I guess wasn't technically |
| 0:52.7 | standard illegal. |
| 0:53.1 | But anyway, normal sets that came out that are part of our normal release schedule, |
| 0:57.2 | not supplemental sets necessarily, although if I have time, maybe I'll get to a few of those. |
| 1:01.0 | So I'm going to talk about chronologically, from when the first world we visited, |
| 1:05.0 | talk about what I think the core identity of the world is. |
| 1:08.9 | I'll be talking more mechanically, |
| 1:11.1 | but I'll mention creative a little bit. |
| 1:13.4 | Obviously, my area of expertise is the mechanical part. |
| 1:16.9 | But I'll talk a little bit about both. |
... |
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