#665: Lessons Learned – Unstable
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 23 August 2019
⏱️ 37 minutes
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| 0:00.0 | I'm pulling my driveway. We all know what that means. It's trying for the drive to work. |
| 0:05.0 | Okay, so I do a series called Lessons Learn, where I talk about all the lessons I had designing or co-designing a set. |
| 0:14.0 | The last one I did, I talked about Guilds of Ravnika. And I realized I actually missed one, so I'm going to go back and do a set that I have I talked about Guilds of Ravnika and I realized I actually missed one so I'm |
| 0:21.5 | going to go back and do a set that I have not talked about. So that is unstable. Now I've |
| 0:27.3 | done podcasts on unstable but I've never done a lessons learned on unstable. So I thought |
| 0:32.1 | today I would talk about all the things I learned about doing the third unset. |
| 0:43.7 | Now, for starters, this set was a very different experience from almost any other thing I've worked on. |
| 0:48.6 | The biggest reason is it took place over seven years. |
| 0:57.7 | For example, we were in design for multiple years, and then we were in development for quite a while as well. And then there was a big gap between the set being done and it coming out because it got |
| 1:03.5 | delayed a couple times. So and more so than that, it's also one of the few sets, at least in modern time, where I was with it all the way through. |
| 1:15.6 | It's not often that I run a set in Vision that I'm on the set design team. |
| 1:22.6 | This is actually back when we had design development, but it's not often that I do both. |
| 1:28.1 | Way back when I used to be on design teams and development teams back when everybody was on |
| 1:33.4 | the development team because we didn't have a lot of developers. But I haven't really done |
| 1:37.2 | that in a long time. And while I have been on some development teams, usually I would be on |
| 1:41.8 | development teams that I wasn't on the design team. |
| 1:49.7 | And so the idea of me, and the idea of me leading the design team and being on the development team is almost unheard of. Usually the person leading, the design would not be on the development |
| 1:55.7 | team. But the unsets are near and near to my heart this was definitely a passion project of mine |
| 2:02.0 | and like I said |
| 2:03.2 | it required a lot of will to get it through the system |
| 2:06.0 | so I was very involved |
| 2:07.5 | from the very start of the product |
... |
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