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Magic: The Gathering Drive to Work Podcast

#639: Top 10 Worst Mechanics

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 24 May 2019

⏱️ 38 minutes

🧾️ Download transcript

Summary

I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time for another drive to work.

0:05.6

Okay, so I realize I've not done a top 10 list in a while. So today is top 10 worst mechanics.

0:12.6

So a few caveats before I get into my list. First off, this is based not on power level, not on player perception.

0:24.6

This is just as a designer, just my take on what I think the Tenmore's mechanics are.

0:29.8

And look, if I put this list together next week, it'd be slightly different.

0:34.2

This is a list I made today, so I do think there's some opinions might change with

0:40.1

time, but this was the mood I was in when I made this list. And like I said, it's not about whether

0:45.4

something's overpowered, it's not about whether something is liked or disliked by the public

0:49.8

necessarily, although that can factor in. It's more just as a designer, as the head designer of magic,

0:55.9

just mechanics that I think were fundamentally flawed in some way.

0:59.2

So I'm going to talk about what the mechanics are, how they worked,

1:01.4

and why I think they are a bad mechanic.

1:05.0

So we'll start with number 10,

1:07.0

which is probably one of the more controversial ones on my list.

1:09.3

Haunt from Guild Pact.

1:11.0

So here's how haunt work.

1:13.7

On a creature, all haunt creatures had an enter-the-battle-field effect.

1:18.9

And then, when they died, you exiled them haunting a creature on the board.

1:24.6

And then when that creature died, the effect would go off again.

1:29.3

The enter the battlefield effect of the creature would go off again.

1:33.2

Also, there were spells with haunt.

1:35.2

The way a spell with haunt works is when you cast the spell, then you exile it, and then when

...

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