4.8 • 743 Ratings
🗓️ 17 May 2019
⏱️ 43 minutes
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0:00.0 | I'm pulling on my driveway. We all know what that means. It's time for them to drive to work. |
0:06.4 | Okay, so today I'm going to talk about game design in the time of social media. So one of the |
0:12.9 | interesting things, so this year will be my 24th year designing magic and designing games, I guess, |
0:18.8 | or being paid in designing games. I designed games before. |
0:21.7 | I was paid for it. |
0:23.6 | And one of the interesting things is social media really has changed. |
0:28.2 | Like when I first started at Wizards back in 1995, I mean, the Usenet existed. |
0:34.0 | There was the very, very early days in the internet, but not, social media did not exist anywhere close to what it existed. There was the very, very early days in the internet, but not, social media did not exist |
0:40.0 | anywhere close to what it exists today. So one of the things I wanted to talk about is kind of |
0:45.5 | how is life different in the age of social media? What is social media done to change game |
0:51.1 | design? And I'm going to talk about some of the positive things and some of the negative things |
0:55.8 | and sort of get a sense of how does it make things different. |
1:00.3 | So that is my topic today. |
1:01.6 | Hopefully that sounds interesting to you. |
1:03.4 | A meaty topic. |
1:05.2 | Okay, so let's start with the more positive aspects |
1:07.7 | of social media. |
1:10.0 | Okay, number one, the ability to get feedback. |
1:15.5 | So if anybody who's listening to talk, I talk a lot about, like Malcolm Gladwell had a |
1:20.9 | whole book called Outliers, like, how do you get good at something? |
1:23.3 | And the solution in the book you talked about was 10,000 hours of practice with, or 10,000 hours of doing it with feedback. |
1:32.0 | And with the feedback part, it's the part that people often gloss over. |
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