4.8 • 743 Ratings
🗓️ 19 April 2019
⏱️ 37 minutes
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0:00.0 | I'm pulling on my driveway. We all know what that means. It's time for the drive to work. |
0:06.5 | Okay, so today is based on a column I wrote a while back called Five Requests I Often Have to Ignore. |
0:14.0 | And the point out of the column in today's podcast is talking about how there's certain requests I get from players a lot that I don't think |
0:21.2 | necessarily leads to good designs. So I'm gonna walk through what these requests |
0:25.1 | are and why I think they can be problematic. Now to start, the first thing I |
0:31.2 | have to explain is what is design about? Why do you design a game? And so let me |
0:36.4 | first talk about what I consider the goal to be. |
0:39.3 | So I think that the goal of the game design is to create an optimal experience for your target audience. |
0:46.3 | That you are trying to create something that is a joyful experience for the people that you mean for it to be. |
0:54.6 | And when I say optimal, the experience, most people is entertainment, most people is fun. |
1:00.4 | There are people to make games to promote other emotions and things. |
1:03.3 | I'm not against that. |
1:04.6 | If you want to make a game to make people really think or, you know, make people sad or whatever you'd like, that's fine. |
1:10.4 | But the point is, the point of game design is you're trying to create an optimal experience |
1:14.1 | for your target audience. |
1:16.0 | I'll come back to that. |
1:17.0 | That's why I want to stress that up front. |
1:18.6 | Okay, so the first request that I get that I often have to ignore, |
1:23.6 | prove that you can do it right. |
1:26.2 | So this one usually comes when we're talking about something that a subset of players enjoyed, |
1:31.3 | but the majority didn't enjoy, where something didn't go well. |
1:36.3 | We want to go back to a world that failed the first time you did it, |
... |
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