4.8 • 743 Ratings
🗓️ 19 April 2019
⏱️ 32 minutes
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0:00.0 | I'm pulling my driveway. We all know what that means. It's time for the drive to work. |
0:06.3 | Okay, so today is another in my designing blank series where I talk about how we design a certain |
0:11.7 | aspects of the game, basic effects that we do. My first one I did was called designing |
0:16.7 | counterspells. That one, as far as I'm concerned, just came out my timeline. And you guys |
0:23.1 | seem to like it. So I'd already done a designing drug damage. So today I'm doing designing |
0:29.6 | destruction. So the idea of today's is I'm going to talk about anything that destroys something. |
0:36.8 | I will say one of the, in general, divvying up magic mechanics gets complex |
0:41.8 | because there's a lot of different ways you can divvy them up. |
0:44.6 | So today I decided I'm just going to stick to effects that destroy something. |
0:49.3 | I'll touch upon some other things because when I talk about it, |
0:52.2 | it's kind of hard not to hit some other things. But I'm going to try as much as I can to more focus on spells that destroy things. |
1:01.9 | Literally the word destruction is in the spell name. So that's what I'm focusing on today. |
1:06.5 | Okay, so let's start with destroying creatures. Okay, so the king of destroying creatures is black. |
1:13.0 | Black is the color that just straight up gets destroyed target creature. |
1:16.7 | So let's start by talking a little bit about the history of black and destruction, |
1:20.4 | because I like mixing my history in when I do these. |
1:24.3 | So Alpha, the original version of magic, had a spell called Terror. |
1:30.6 | And Terror said, destroy target, non-artifact, non-black creature. |
1:36.5 | And the reason behind it was the idea was you were scaring somebody to death. |
1:43.0 | And, well, the idea was if they're a black creature, |
1:46.3 | well, they're used to this crazy stuff, |
1:48.4 | and it's hard to scare them. |
... |
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