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Magic: The Gathering Drive to Work Podcast

#606: Lessons Learned – Dominaria

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8 β€’ 743 Ratings

πŸ—“οΈ 25 January 2019

⏱️ 42 minutes

🧾️ Download transcript

Summary

This is another in my "Lessons Learned" series where I talk about sets I led (or co-led) and explore the many lessons I learned while doing the design.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for another drive to work.

0:06.0

And today is another in my lessons learned series, where I talk about sets that I led or co-led and talk about the lessons I learned from doing them.

0:15.0

I talk about all the time that magic is an inner-to-process of game design is an inner-a- that you learn you do things you get feedback on them you make changes and you improve and that um

0:27.7

I like to think that magic design is iterative ongoing you know magic's 25 years old and it keeps getting

0:35.1

better because we keep learning from what we've done before.

0:40.8

Anyway, today we're going to talk about Dominaria.

0:48.2

So Dominaria was one of the more daunting designs I had to do.

0:56.2

And then here's the real reason is early magic, we spent a lot of time in Dominaria. I'm not quite sure why, for a game all about Europlanes

0:58.1

Walker and there's all these, there's a

1:00.1

multiverse of planes, we spent a lot of time on

1:03.1

Dominaria early on.

1:05.4

In fact, I forget the exact number, but

1:07.5

30-some sets, I think

1:10.8

were set on Dominaria.

1:13.4

And really, you know, early magic was kind of like we kept moving around planes on the same...

1:20.3

Sorry, moving around continents on the same plane.

1:22.8

We just kept visiting new parts of Dominaria rather than...

1:25.4

Like, you know, in a modern sensibility,

1:28.8

the Ice Age plane and the Mirage plane and, you know, like, these different places wouldn't

1:35.5

all be the same place, that one plane would be the snowy ice world, and one would be the hot

1:41.2

jungle world, and one would be the post-apocalyptic world.

1:44.5

The idea that so many of our worlds

...

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