4.8 • 743 Ratings
🗓️ 1 June 2018
⏱️ 37 minutes
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0:00.0 | I'm pulling on my driveway. We all know what that means. It's not another drive to work. |
0:06.3 | Okay, so last time we met, I was talking about the design of Dominaria, but I didn't finish |
0:11.9 | because there's much to the story. Okay, so last we, I was talking, we talked about how the theme |
0:17.3 | of history that we were trying, that one of the big challenges of Dominaria was it took |
0:23.3 | place in so many different sets and so many different themes and we wanted to have one unified |
0:27.9 | sort of feel to the world. So we came up the idea that it was a world of history, a world |
0:33.3 | where the present is defined by its past. And the idea is that you see all these remnants of their past, |
0:41.0 | but that there is a vibrant renewal as it sort of is growing and coming out of the path. |
0:47.0 | We like the idea of an optimistic world that despite all the many tragedies of the world |
0:52.8 | that always came out, it always survived, |
0:55.0 | it always kept on going. |
0:57.2 | So one of the things that we were definitely interested in was obviously figuring out how to play |
1:02.4 | into the elements of history, and we were interested in sort of tapping into the sense |
1:07.9 | of vibrant renewal. |
1:11.0 | So one of the things, and last time I talked about how we came up with the first version |
1:15.5 | of Historic, which was an ability word that said whenever you cast an artifact or a, |
1:21.6 | whenever you cast an artifact or a legendary thing that you generate an ability. It's kind of like |
1:29.9 | consolation is for enchantments. Whenever you play one of these things, it triggers and something |
1:34.7 | happens. Um, okay. Meanwhile, another thing that I wanted was I knew we wanted something old and |
1:42.2 | something new. What I meant by that is we tend to have a returning mechanic normally. |
1:47.6 | That's something we tend to do in sets. |
1:49.0 | But going back to Dominaria, like we need to have a Dominarian mechanic. |
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