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Magic: The Gathering Drive to Work Podcast

#525: Rookie Mistakes

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 6 April 2018

⏱️ 33 minutes

🧾️ Download transcript

Summary

Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling up my driveway. We all know what that means. It's time for another drive to work.

0:06.7

Okay, so last we talked, we had given the contestants of the third grade designer search,

0:13.5

the design test, trial number three. So I over the last two, have been grading all the tests.

0:22.7

And so what I thought today would be interesting is I want to talk about some common mistakes beginners make when designing magic cards.

0:31.1

And I will use some of the stuff I saw from the great designer search as a means to sort of, as some examples.

0:42.2

I do want to say, by the way, before I, there was a lot of really cool stuff done in the design test, a lot of really good work.

0:49.3

So when I point on things that were not the best, I don't want to somehow say that all the people who did

0:55.8

stuff didn't do great work. They did. There actually was a lot of interesting things. As you guys

0:59.4

will see or have seen, I guess, since it's the future. There's a lot of cool contestants we're

1:04.1

going to have. But today is a little bit more focused on sort of rookie mistakes, beginner mistakes.

1:13.1

So what is the number one mistake people made?

1:16.0

And this is a mistake I actually saw on The Great Designer Search is too much text.

1:21.3

People sometimes are like, I want to make a cool card and do cool things and tell a cool

1:26.4

story.

1:26.8

So I'm just going to keep piling things on it

1:29.1

till I'm, till I have lots of things on it. And that one of the things about magic design is the

1:35.5

importance of elegance is that you want the card to do something, do it well, you know, be the card

1:41.7

that it is, and then that's it. you're done. And a lot of the text,

1:46.9

like one of the things I noticed from judging the test was how many times somebody would

1:51.6

give me text that literally would not fit on a magic card. And so this first mistake,

1:58.7

it's not just that people put too much text in a sense of it won't fit on the card.

2:04.0

Sometimes people do that.

...

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