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Magic: The Gathering Drive to Work Podcast

#524: GDS3 Trial 3

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 30 March 2018

⏱️ 42 minutes

🧾️ Download transcript

Summary

I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-card design stories from the set.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling up a driveway. We all know what that means. It's time for the drive to work.

0:06.5

Okay, so I, in some previous podcast, I talked about the first trial from the Great Designer Search 3,

0:12.8

the second trial from the Great Designer Search 3, which only leaves the third trial.

0:18.3

So basically what happened was the first trial was an essay test. The second trial

0:23.7

was a multiple choice test. And the third trial is a design test. So today I'm going to talk

0:29.0

about the design test. And really, I'm going to talk a little bit about how I would tackle this

0:34.1

design test. And in doing so, I'm going to teach you a little bit about

0:37.8

how we tackle design in general, because this design test was meant to be something that is,

0:43.4

we wanted to test a bunch of skills.

0:44.8

So I'll talk about what the test, actually, let me start by talking about what the test

0:47.8

is, and then I'll go a little bit into how we made it and what we're looking for.

0:52.5

Then I will talk about how I would tackle it if I was taking the test.

0:56.2

Okay.

0:57.2

So for trial number three, the design test, you will need to design 10 cards that meet

1:03.5

the following criteria.

1:06.8

One, all the cards will be two-color and each of the 10 two-color combinations listed below need to be represented.

1:13.6

2. Each of the following card types, creature, enchantment, instant, plains walker, and sorcery needs to be represented twice and never on the same color.

1:25.6

3. Each rarity, common, uncommon, rare and mythic rare must be represented on at least two

1:31.0

cards.

1:32.2

Four, submit your cards in order of quality of design for what you consider your best design

1:36.7

first to what you consider your worst design last.

1:40.9

And then, just some technical stuff, I said the order that the cards needed to be submitted

...

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