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Magic: The Gathering Drive to Work Podcast

#478: Artists

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Magic The Gathering, Games, Mark Rosewater, Ccg, Leisure, Mtg, Game Design

4.7801 Ratings

🗓️ 13 October 2017

⏱️ 28 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about how Wizards interacts with our freelance artists.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of the parking lot. We all know what that means. It's time for the drive to work.

0:06.6

And I drop my son off at camp. Okay, so today is all about artists, a very important part of our process that I have not talked about.

0:16.9

I've gotten around the edges and some stuff will talk today. I've talked about a little bit.

0:21.6

But, okay, so one of the most popular parts of a magic card is the art.

0:27.6

And people ask a lot of questions about the art.

0:30.6

In fact, the funny thing is when I tell people that I make magic cards out in the world,

0:34.6

a lot of times they think that I mean I make the art, which I don't.

0:38.7

Well, I did once and not that good art.

0:42.0

But today I'm going to talk about the people that actually make the art, the people that know

0:45.4

how to draw.

0:46.5

Okay, so the first question people often ask is, so, you know, do the artists all work at

0:52.7

wizards?

0:53.5

And the answer is mostly no.

0:56.7

Our artists are almost all freelance.

0:59.7

We do have some concept artists that are in the creative team.

1:03.4

And most of our art directors started by being artists for the game.

1:08.5

So, you know, our art directors are all capable of doing art, but they

1:12.5

do not tend to mostly illustrate cards once they become art directors. And so the way it works is

1:23.0

that there's a large freelance pool that we have many, many artists, hundreds of artists. And the

1:29.8

idea is that for any one project, we will figure out what artists make the most sense. So let's say

1:37.0

we're making a magic world. One of the things that the artists will fit, well, actually, let's go

1:42.2

at the very beginning. So we're going to make a world. We're going to make a brand new world we've never made before.

...

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