44. Movie Sound Effects
The Economics of Everyday Things
Freakonomics Network
4.8 • 1.6K Ratings
🗓️ 1 June 2026
⏱️ 19 minutes
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| 0:00.0 | You want to cook with a broken arm? |
| 0:06.2 | Next step, CO2. |
| 0:07.8 | Do it. |
| 0:18.9 | This is a scene from season four of the TV show Breaking Bad. |
| 0:23.3 | One of the main characters is being forced to cook meth at gunpoint in a lab underneath an industrial laundromat. |
| 0:30.1 | The mood is tense, and there's not a lot of dialogue. |
| 0:34.0 | But that doesn't mean it's silent. |
| 0:36.9 | The jingling of handcuffs, ominous footsteps on a concrete floor, |
| 0:44.5 | the twist of a key, the mechanical lurch of a freight elevator. |
| 0:52.7 | Those sounds match the character's movements so precisely that you might think they |
| 0:57.9 | were picked up by a microphone on the set. But they were actually added in post-production by a guy |
| 1:04.0 | with a bunch of makeshift props and a suitcase full of shoes. My name is Greg Barbeinnell. I've been a foli artist for about 46 years. |
| 1:14.6 | As a foley artist, Barbeinel is responsible for creating the smallest and subtlest sounds |
| 1:20.0 | in film and television, from the swishing of a character's pants to the clink of a coffee |
| 1:25.0 | cup being set down on a saucer. In a Hollywood that has become increasingly digitized, |
| 1:30.1 | it's a job that still depends on the human touch. |
| 1:35.9 | You're getting on the floor, you're picking up this chair, |
| 1:39.4 | you're moving it over here, |
| 1:40.9 | you're grabbing a car door, |
| 1:43.4 | you're throwing it on the ground. You're jumping on it. |
| 1:46.9 | You're taking a bat and you're hitting so-and-so. You're getting in the dirt pit on your hands and |
| 1:53.0 | knees. For the Freakonomics Radio Network, this is the economics of everyday things. I'm |
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