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Magic: The Gathering Drive to Work Podcast

#439: Other Teams

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 26 May 2017

⏱️ 27 minutes

🧾️ Download transcript

Summary

I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out the parking lot.

0:02.8

We all know what that means.

0:04.1

It's time for another drive to work.

0:06.7

And I dropped my son off for camp for spring to camp.

0:09.9

Okay, so today I'm going to approach things a little differently.

0:14.5

One of the things that I talk often about is the cooperative nature of making magic.

0:20.5

The making magic is not just a solitary endeavor.

0:23.9

Like, I used to be a writer, and I would sit down in front of my computer all by myself,

0:29.0

and I'd write a story, and, you know, making magic is not like that.

0:33.4

Making magic is very interconnected.

0:35.6

So I want to talk about today is, while we're designing cards, how many different people

0:40.3

we have to interact with and how many other people get affected by it.

0:43.3

So I really want to sort of give you a breath of there are a lot of different groups all working on magic,

0:49.3

all of which design has to care about.

0:52.3

So we're going to walk through this and I decided since Aminquet is out,

0:56.8

I'm going to use Amiket as for most of my example.

0:59.1

Not all of them because a few of these,

1:01.1

I couldn't get a good Amicade example.

1:03.2

But where I can, I will use Amiket as my example.

1:06.8

Okay.

1:07.6

So the team that we most interact with would be development.

1:12.1

The key is design is trying to get a vision.

...

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