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Magic: The Gathering Drive to Work Podcast

#424: 20 Lessons: Don't Prove

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 7 April 2017

⏱️ 48 minutes

🧾️ Download transcript

Summary

This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12: Don't Design Something to Prove You Can.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for the drive to work.

0:06.2

Okay, so today is another in my series, 20 Lessons, 20 podcasts, where I'm going over my GDC speech,

0:13.3

which was 20 years, 20 lessons, where I talked about the 20 things I learned, or 20 of the things I learned in the 20 years of designing the same game, obviously, being magic. So we're up to lesson number 12. So lesson number 12 is don't design to prove you can do

0:27.1

something. So the interesting thing about this lesson is this was a lesson people had the hardest

0:31.9

time with. I got a lot of feedback because obviously I did my podcast and I did a column based on it and now I'm doing podcast based on it.

0:39.8

And this is the lesson that people seem to have the hardest time with.

0:43.6

And it is probably the lesson that took me the longest to learn.

0:47.6

So I'm going to walk through today what this lesson is and explain why I think a lot of people have problems with it.

0:52.7

And I think sometimes people think I mean something slightly different than what I mean.

0:57.0

So I'm going to clarify some stuff.

0:59.1

So let's start with talking about, I always give an example from magic of this lesson in motion.

1:05.5

So basically this is what's, I talked about Plainswalkers. Obviously, you guys know what Plainswalkers are. But in my talk, I explain what's... I talked about planeswalkers.

1:11.2

Obviously, you guys know what planeswalkers are,

1:12.6

but in my talk, I explained what planeswalkers were,

1:14.6

and then I talked about how in Avicen Restored,

1:17.6

we decided to make a two-man-of-plainswalker.

1:20.6

You might know him as Tibolt.

1:22.6

And the reason we did it was we'd never done a two-manna-plains walker and be like, you know what,

1:27.6

let's see if we can do a two-man-of-plains walker.

1:30.2

Now, there was nothing inherent about the character, about Tibalt needing to be a two-man-of-planes walker.

1:35.2

It wasn't like anything about making the best Tibbles we could led to that.

1:39.9

It was just something we said, let's see if we can do this. And it ended up creating a car that really no one was happy with because we didn't want to

...

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