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Play, Watch, Listen

174. Wave Tech in Sword of the Sea!

Play, Watch, Listen

Alanah Pearce

Troybaker, Videogames, Video Games, Leisure, Mikebithell, Games, Austinwintory, Alanahpearce

4.8697 Ratings

🗓️ 12 September 2025

⏱️ 68 minutes

🧾️ Download transcript

Summary

This week, we sat down to chat with Matt Nava from Giant Squid, all about the studio's latest game - Sword of the Sea.

Transcript

Click on a timestamp to play from that location

0:00.0

Playwatch Listen is a game development and games industry podcast hosted by three people who work in game development.

0:05.1

The show is entirely independent and supported by Patreon who actually got sort of a lost episode.

0:10.2

I kept the last episode of Playwatch Listen just because of some of the contents as a Patreon exclusive.

0:15.5

But otherwise patrons usually get episodes early and unedited cuts as well.

0:19.9

But whether you support on Patreon or not,

0:21.2

we appreciate you being here and we hope you enjoy the show. Hello, welcome. We don't intro the show at the start, so I feel weird every time we do it, but when we have a guest, it seems to impolite not to. Hi, welcome, everybody. This is Playboy's Listen. Today we are joined by Matt. Matt, who are you, and what are you doing here?

0:36.7

Hi, I'm

0:38.7

Matt Nava. I'm the creative director

0:40.5

at Giants. joined by Matt. Matt, who are you and what are you doing here?

0:44.4

Hi, I'm Matt Nava. I'm the creative director at Giant Squid. We just did a game called Sword of the Sea.

0:48.2

And yeah, what am I doing here? I don't know. I don't know.

0:56.4

Guess we'll find out. And this is what, Austin, your fourth time working together, two of you?

1:03.5

Third under the banner of Giant Squid and fourth when you include Journey.

1:04.2

Right.

1:12.9

Which I definitely always include since it really felt like the start, you know, it felt like a pretty lateral move to shift in from journey into Abzu so sometimes yeah I'm like oh right

1:20.8

those were different those are different studios those are completely

1:24.7

different teams it always makes me laugh when I see the articles

1:28.2

that are like, from a lot of the folks that worked on Journey came Abzu and such. I see a kind

1:36.4

of glossing over in a lot of articles.

1:40.3

It's hard, man. It's hard. Nobody understands this stuff. Yeah. Yeah. I mean, it is almost everybody, right? At the very

1:48.0

least, you have the same DNA. I feel like the games are of a similar genre, and the genre is very

1:52.4

unique to these particular games. Like, I think it's funny when sort of the sea came up.

...

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