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Magic: The Gathering Drive to Work Podcast

#1360: Layers with Jess Dunks

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Mtg, Mark Rosewater, Magic The Gathering, Duels Of The Planeswalkers, Game Design, Leisure, Ccg

4.7806 Ratings

🗓️ 3 July 2026

⏱️ 31 minutes

🧾️ Download transcript

Summary

One of the most complicated elements of the Magic rules is something known as "layers." I sit down with the man in charge of the rules, Jess Dunks, to help walk through an introduction to layers.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling out of my driveway. We all know what that means. It's time for their drive to work at home edition.

0:10.0

And so I like to use the time to do interviews. So today I have just dunks the magic rules architect.

0:17.0

We're going to talk about something that either I think some of you don't know or you've heard of,

0:22.4

but don't know exactly how it works, which is we're going to go into layers today,

0:27.2

which is a very important, but I will say, somewhat complex rules topic.

0:35.2

So before we dive into that, Jess, magic rules architect, that's a new title for you.

0:41.2

I want to talk a little about that?

0:42.6

Yeah, yeah, yeah, I was promoted to Magic Rules Architects, I think last year some time.

0:49.6

And it's the main difference between Rules Manager, which is the title I held before, is kind of, I lead the, we have a team now that handles rules management as opposed to just one person.

0:59.2

I lead the work that that team does.

1:00.6

And I tend to do more work now with interfacing with other teams about how things in magic touch the magic rules.

1:07.8

Our team, by the way, is Eric Levine and Eliana Rabinowitz. They are fantastic at doing

1:15.2

rules management work. I love working with them. They're great. Okay. So my intro today is one of the

1:22.5

reasons that layers is very important from a magic design standpoint is there are things we can't do.

1:29.0

And here's the classic example I give,

1:31.3

which is if I want to make a spell that says

1:34.2

all blue creatures gain flying,

1:37.2

I can do that, no problem.

1:38.6

I can make that spell.

1:40.2

But if I want to make a spell to say all flying creatures are blue,

1:43.8

all of a sudden, no, I can't do that.

1:46.8

And a lot of people don't understand, you can do anything.

...

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