#1358: Mood Swings Strategy
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 806 Ratings
🗓️ 26 June 2026
⏱️ 33 minutes
🔗️ Recording | Apple Podcasts | RSS
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Summary
Here, I talk about the basic strategy when playing Mood Swings. To make sure everyone gets their full allotment of Magic design episodes, this episode is bonus content.
Transcript
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| 0:00.0 | I'm pulling out of my driveway. We all know what that means. It's time to the drive to work. |
| 0:06.0 | Okay, so today's topic is mood swing strategy. |
| 0:12.0 | So I've been playing mood swings for a long time, 28 years. And I've learned a few things about the general strategy. |
| 0:20.0 | One of the things that I appreciate about the game is, even though it is pretty simple to learn, |
| 0:24.7 | there actually is a decent amount of strategy in it. |
| 0:27.4 | And so today, I'm just going to walk through some primer of some basic things to learn when you are playing mood swings. |
| 0:35.7 | Okay, so let's begin. |
| 0:45.3 | I'm going to begin with sort of how I look at the game from a structural standpoint when I'm thinking of strategy. So there are two different categories of cards, what I call point cards and what I call control cards. |
| 0:53.3 | Point cards pretty much are worth four or more. |
| 0:58.0 | And what they do is they get you points. |
| 1:00.0 | They're worth points. |
| 1:01.0 | They're the cards that help you win the game |
| 1:03.0 | because the goal of the game is have more points than your opponent. |
| 1:06.0 | So point cards mostly just, they rise you up. |
| 1:09.0 | They get you a higher point total. |
| 1:11.6 | Then we have what I call control cards. |
| 1:14.6 | And control cards come in two groups. |
| 1:18.6 | One is cards that sort of help you deal with your opponent stuff. |
| 1:23.6 | They either put it in the discard pile under the deck in their hand. |
| 1:29.2 | They get rid of it. |
| 1:30.1 | They get it out of play. |
| 1:32.2 | Or they could suppress it. |
... |
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