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Magic: The Gathering Drive to Work Podcast

#1331: Secrets of Strixhaven Set Design with Reggie Valk

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 17 April 2026

⏱️ 34 minutes

🧾️ Download transcript

Summary

In this podcast, I sit down with Reggie Valk, set design lead for Secrets of Strixhaven, to talk about the set's design.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling on my driveway. We all know what that means. It's time for their drive to work at home edition.

0:07.0

So often I use this to talk to people. And today we're going to talk Secrets of Strick-Saven with the set design lead, Reggie Malk.

0:16.0

Hey Reggie. Hey, Mark. Happy to be here.

0:20.0

Okay, so we're going to talk all sorts. So this set is really interesting in that what got handed off from Vision, like, sets can change a little, they can change a lot. This set changed more in set design than I would say the average set. So we're going to talk through that. Yeah. We're going to start from the very beginning of set design and walk all the way through to the end.

0:40.3

So let's start with what was your first impression of what you got handed?

0:45.5

So I feel like what I got handed from Vision, and to be clear, I actually took over set design.

0:52.5

I think Ian Duke was the first lead of set design, and he had led

0:56.5

for maybe two or three months. And then I was taking over. He was moving on to bigger and better

1:02.5

things that are down the pipeline. And he hadn't changed very much about the structure at all.

1:10.2

So I felt like what I got handed off was something that was very honestly,

1:17.3

Strixhaven School of Mages too.

1:18.9

It was a really general set of the schools were pretty,

1:25.7

the theming was really lightly mechanical.

1:28.4

They had themes, obviously, but no like keywords and they were, you know, a little more open-ended to discover.

1:36.8

You know, they still had some things that did end up making it all the way, like, you know, new mascot tokens and the like.

1:43.1

Some themes that made it all the way through, you know, like expel matters and quand mascot tokens and the like. Some themes that made it all the way through, you know, like ex-spell matters and

1:47.0

quondrics and the like.

1:49.2

But prepared was everywhere in the set.

1:52.8

Extra credit was kind of trying to be another thing that was across all colors.

1:57.4

Extra credit was caring about casting your second spell, kind of doing something

2:01.2

extra when it was your second spell. But honestly, that was a lot of it. Like, there really

2:09.0

weren't very many mechanics to hook into. It was pretty open-ended, which is an exciting place to

...

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