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Magic: The Gathering Drive to Work Podcast

#1326: How I Have Changed as a Designer

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7801 Ratings

🗓️ 27 March 2026

⏱️ 34 minutes

🧾️ Download transcript

Summary

Last year, I celebrated my 30th anniversary of working at Wizards of the Coast and on Magic. In this episode, I look back and explore how I've changed as a designer over the last three decades.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for a drive to work.

0:06.5

Okay, so today, I got asked a question a while ago that really been percolating around my head.

0:13.6

So I thought I would do a podcast on it because I thought it was an interesting topic.

0:18.2

So I just celebrated last year my 30th anniversary working on magic.

0:22.1

So I've been now doing magic design for over 30 years. So the question was, how has my design

0:30.3

changed over time? And anyway, it was an interesting question. Someone on my blog asked me.

0:37.7

It's the kind of thing that oftentimes in my blog, I get asked a question that's way too

0:42.2

complex to actually answer on the blog.

0:44.5

It really is like a thinker, right?

0:48.2

And so it's just, I've been thinking about it, and I decided I'm going to do a podcast

0:51.9

on it because I think the topic is so interesting and so there's just so much to say that it's hard to write an answer in any believable

1:00.8

a lot of time. But if I have 30 minutes to talk about it, I thought I could give an answer.

1:07.3

So one of the interesting questions is sort of how have I evolved as a designer?

1:12.0

And the answer is I've evolved a lot.

1:13.4

Like one of the things about magic, I talk all the time about the iterative process, right?

1:17.8

You make something, you get feedback on it, you change it based on the feedback, and you continue

1:23.8

that loop.

1:24.3

That's the iterative process.

1:25.8

We do that to make magic sets, but also you can think of magic as a game is sort of an iterative process. Like, we make a magic

1:33.4

set, we get feedback, we take that feedback into our next magic set. And so we are constantly evolving.

1:39.3

But not only are we in, not only is the iterative process true for game design itself, I as a designer

1:46.1

am going through iterative process, meaning I do things, I get feedback about what I do, I change

...

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