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Magic: The Gathering Drive to Work Podcast

#1320: Slideshow

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Magic The Gathering, Games, Mark Rosewater, Ccg, Leisure, Mtg, Game Design

4.7801 Ratings

🗓️ 6 March 2026

⏱️ 31 minutes

🧾️ Download transcript

Summary

One of our latest design processes involves a slideshow where we show off every card in an upcoming set and make final comments before everything is locked down. In this podcast, I talk all about the evolution of the slideshow.

Transcript

Click on a timestamp to play from that location

0:00.0

I am pulling out of my driveway. We all know what that means. It's time for the drive to work.

0:06.5

Okay, so today it's all about something we've done for a long time called the slideshow.

0:13.3

Now, the slideshow has been through many forms. So I'm going to talk about sort of the origin of the slideshow and how the slideshow's evolved.

0:39.0

But I guess I should begin with what is the slideshow? Because some of you are going to know, I'm going to talk about sort of the origin of the slideshow and how the slideshow's evolved. But I guess I should begin with what is the slideshow. Because some of you are going to know, I have no idea what the slideshow is. Okay, so we're going to go back many years. So one of the things about magic is there are a lot of different sets going on. And even back in the day, more true now, not everybody works on every set. that there's a lot of different things going on. And even back in the day, just more true now, not everybody works on every set.

0:43.1

That there's a lot of different things going on and that people are very involved in certain sets, but even someone who's working on magic, even full time nowadays, you just don't touch

0:48.8

every set. I'm the head designer and I'm on a lot of teams, and I am not on every team.

0:54.9

I can't be.

0:55.8

There's too many teams.

0:57.9

So the point is that everybody has their blind spots, meaning everybody has sets that they

1:04.8

didn't actively work on.

1:07.2

And it was always important that we wanted people to be aware of what things were and so one of the things we did so the earliest version of the slideshow was we would invite um i think r and d always came and we invite other related magic people um and that we would sit in a room a room, and we literally would show the cards of the

1:29.4

upcoming set on slides.

1:31.3

And the idea was, it was done near the end of the process once everything was, in what we

1:40.3

would call it in frames, like meaning that we had the art in, we had the name, we had the flavor text,

1:45.9

we had the rule text with reminder text, with the actual templating we think we were using.

1:52.6

Meaning here was an honest stab of what we thought was the final version of the card.

1:59.1

And originally, I think the slideshow began, I think the earliest version of the

2:04.1

slideshow was, we are done, we just want to show everybody what we're doing.

2:09.7

You know, we just want, it's sort of like, okay, we're finished, and there's a way to sort

2:13.9

of both give a little appreciation and a, you know, a tip of the hat to the team that worked on it. And to just let everybody else who wasn't working on it get them up to date. So everyone's sort of aware of what's happening. So that was the earliest version. And I remember correctly, the slide show when it first started was when it was done. It's like, oh, we're done. so we're going to show you what we've done so you guys can appreciate it just so

2:37.7

and end was when it was done. It's like, oh, we're done. So we're going to show you what we've done so you guys can appreciate it. And, you know, it just was a cool moment to sort of see everything, even if you worked on the set, just to see the name and the art and the rules text and the flavor, like all together. Just as, you know, that was the first chance that most of us,

2:51.1

that weren't the editors. I mean, the editors would see all the component pieces, but most people,

...

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