#1319: Energy
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 6 March 2026
⏱️ 31 minutes
🧾️ Download transcript
Summary
This podcast is all about the journey of the energy mechanic, from its original inception during Mirrodin design all the way to its first appearance in Kaladesh and beyond.
Transcript
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| 0:00.0 | I'm pulling on my driveway. We all know what that means. It's time for their drive to work. |
| 0:06.0 | Okay, so the question for today is, do I have the energy to talk all about energy? |
| 0:13.0 | I do, luckily. I've left the energy. |
| 0:15.0 | Okay, so we're going to talk about the energy mechanic today. Where it came from, how it got made, lots of things about it. |
| 0:22.1 | So the most interesting thing about the energy mechanics, a lot of you might not know, |
| 0:26.8 | obviously it premiered in Kaladesh, but that's not where we originally made it. |
| 0:33.6 | So we're going to go back to the very beginning, the creation of energy, which was actually in the original Miriden. |
| 0:41.5 | In fact, it was a major, major component of original Mirrodin. |
| 0:45.0 | So let's go back if we will, back in time. |
| 0:49.1 | Okay, so Mirren was part of what I refer to as the third age of magic design. |
| 0:56.8 | Bill Rose had become head designer, and starting with invasion, Bill was really big on the idea that every block had a cohesive mechanical theme to it. |
| 1:08.8 | Invasion was about multicolor. |
| 1:14.4 | Odyssey was about the graveyard. Onslaught was about typo. So I, before I came to Wizards, I was a huge fan of the set in antiquities. It was my |
| 1:22.1 | favorite set up until coming to Wizards. And I just loved artifacts. The thought artifacts for the bees, knees to use the 1920s expression. |
| 1:31.0 | And so I was really excited to do a whole block based on artifacts. |
| 1:36.4 | And so I asked Bill, I said, I really want to do this. |
| 1:40.3 | And Bill said I could. |
| 1:41.1 | And I worked with a creative team. |
| 1:42.7 | It helped create the mechanical world of Mirrodin and got very, very invested. So it was a black guy was super |
| 1:51.4 | excited by. So one of the things that I was, I, when I said, my whole team, the whole design |
| 1:59.1 | team was very invested in, was trying to |
| 2:02.5 | figure out what were cool and different things we could do with artifacts. And so one of the |
... |
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