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Magic: The Gathering Drive to Work Podcast

#1166: State of Design 2024

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 23 August 2024

⏱️ 32 minutes

🧾️ Download transcript

Summary

Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for their drive to work.

0:06.4

Okay. Well, I just finished writing this year's state of design article. So I thought, what a better topic than state of design articles.

0:15.8

So I'm going to talk about what the state of design articles are, how they came to be, why I write them, everything, probably more than you want to know about the state of design articles.

0:27.1

Okay, so first off, what are the state of design articles in case you've never read them?

0:31.4

So I became the head designer back in 2003, and I'm going to talk about that story in a little bit.

0:39.4

But one of the things that I said I wanted to do was every year, I wanted to look back at the last year. When I say

0:46.2

year, I mean the magic year. So the magic year usually starts in the fall, starts in,

0:53.2

usually in the traditionally start September.

0:55.0

Bloomberg got pushed back a little bit so it's been shifting, but the idea is it's the beginning of the rotation.

1:01.0

It's the rotation year.

1:03.0

And so this year it started with the Lord of the Rings and ended with Modern Horizons 3.

1:14.3

So I went back and I looked at all the different things going on.

1:17.0

I looked at all the booster sets with new content in them,

1:22.3

randomized booster sets.

1:23.5

Anyway, so the idea is I look back at the previous year.

1:28.4

I get a lot of input and I sort of talk about what we did right and what we did wrong.

1:32.7

That's the idea of a stated design article.

1:35.7

So I want to go back a little bit and explain where it came from, why I do it, just sort of talk a lot about.

1:43.0

So if you've never read them, I write them every year,

1:45.1

usually to come on in August, and it's just me taking a really trying to be as honest as I can.

1:52.2

Normally there are highlights and there are lessons.

1:54.8

Highlights are what I think we did well.

...

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