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Magic: The Gathering Drive to Work Podcast

#1165: Bloomburrow Art Direction with Zack Stella

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 23 August 2024

⏱️ 28 minutes

🧾️ Download transcript

Summary

In this podcast, I sit down with Zack Stella, Bloomburrow's art director, to talk about the visual look of the set.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling on my driveway. We all know what that means. It's time for other drive to work at home edition.

0:07.0

So today we're talking about the art direction of Bloomberg with Zach Stella, the art director for the set. Say, hey, Zach.

0:15.0

Hello, hello.

0:17.0

Okay, so let's start from the very beginning.

0:24.3

How early does the art director get assigned to a world?

0:26.2

Like, how early did you know you were doing Bloomberg?

0:33.3

Oh, uh, hmm, probably two years ahead of the actual set release.

0:38.3

Were we, like, do you get a sign during like exploratory world building?

0:39.3

Does it happen after that?

0:42.7

We kind of get a sign for exploratory.

0:44.5

Yeah, it's pretty early on.

0:47.3

Okay, so we're doing Animal World.

0:49.0

What were your first thoughts?

0:52.0

Like, from an art director standpoint, what matters?

0:53.3

Like, what were you thinking about?

0:58.1

So out of the whole team, I'm probably the one that's like the most nature-based.

1:00.6

So I was probably the right person that they put on this one.

1:06.6

More importantly than small animals, it was like the small portion of it. It was like, this will be the first time that we were doing like small scale or just like a totally

1:10.9

different scale from a normal magic set um so there was large consideration right out of the gate

1:16.3

of like how we were going to tackle things at like a completely different scale than we would

1:20.9

normally see um this is also just a very nature based set so, there's a lot of consideration into how to make everything not look like it was necessarily, like, a green card, even though technically, like, it is very green.

1:39.5

So, another important thing I know that I've heard you talk about is we want to like the whole idea of the set is we're capturing animals

...

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