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Magic: The Gathering Drive to Work Podcast

#1153: Looking Back, Part 1

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 12 July 2024

⏱️ 35 minutes

🧾️ Download transcript

Summary

This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling away from the curb because I brought my son off at school. We all know what that means.

0:06.0

It's time for their drive to work. Okay, so today is the start of a multi, of a little multi podcast

0:13.2

series based called Looking Back, based on some articles I did. So what I did was I looked back

0:21.7

the 30 previous years of magic

0:23.8

and then for each year,

0:25.7

I picked what I thought was the most innovative element

0:28.2

from a design standpoint,

0:30.1

and then I would pick one or two runner-ups.

0:33.0

So what I would go do today

0:34.2

is do the same things I did in that article,

0:36.3

but because it's a podcast,

0:39.9

I can go in a little bit more depth than I did in the article.

0:44.5

Okay, start with 1993.

0:51.6

So the randomized booster releases of that year were limited edition alpha, limited edition beta, and Arabian Nights came in right at the tail end of the year.

0:55.7

Okay, so the best addition to magic from 1993.

1:00.4

The Golden Trifecta.

1:02.9

Now, I've literally done three podcasts on this.

1:05.4

So the Golden Trifecta are the three genius ideas that I believe Richard Garfield had when he made magic. Number one was the

1:13.7

concept of a trading card game. It itself is a very cool idea. And remember, the very essence of the

1:22.5

idea that you would take a trading, take trading cards, which pre-existed, and then make a game out of them,

1:27.2

and allow you to

1:28.2

choose and pick what you, what you build that from any piece you have, you can build something.

...

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