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Magic: The Gathering Drive to Work Podcast

#1147: Demand vs. Innovation

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 21 June 2024

⏱️ 31 minutes

🧾️ Download transcript

Summary

This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm Pua'Amay driveway. We all know what that means. It's time for their drive to work.

0:06.4

Okay, so long-time listeners know I love spectrums. I love talking about all sorts of different

0:12.4

spectrums. So today, I have a brand new spectrum I've never talked about before.

0:17.3

So today's spectrum talks about design, new design.

0:22.4

And so at one end of the spectrum is what I call demand, and the other end of the spectrum is what I call innovation.

0:30.3

So the idea is we are doing new content.

0:34.8

And the question is sort of on one end of the spectrum, demand means we are making the things that players want us to make.

0:43.3

Make a thing, bring this back, you know.

0:45.3

And the other end, innovation is we're doing things you've never seen before, right?

0:49.3

And the idea is we want to hit all ends of the spectrum, but I want to talk a little bit about the

0:55.6

history of the demand versus innovation spectrum, what it means, and how it's changed over time.

1:02.1

That is my topic today.

1:03.9

Talking about a spectrum, you didn't even know existed.

1:06.5

Okay, so let's first talk a little bit about what the spectrum entails.

1:10.3

So on the far end of demand is what I'll say, reprint.

1:16.1

You've done this before, just do it again.

1:18.5

You know, you printed this card.

1:19.8

I liked it.

1:20.5

Print this card again.

1:22.1

That is sort of the absolute of demand is just wanting us to once again do things we did before.

1:30.6

The next step of that is sort of completion. And the idea being there is, oh, let's say we've done

1:39.2

the ally dual ends, do the enemy dual ends, or let's say we've done something you really like in one color.

...

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