4.8 • 743 Ratings
🗓️ 10 May 2024
⏱️ 36 minutes
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In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.
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0:00.0 | I'm pulling my driveway. We all know what that means. |
0:04.0 | It's time from the drive to work. |
0:06.0 | Okay, so today I'm talking all about monolour design. |
0:13.0 | Okay, but before I can get into all the elements of design, |
0:17.0 | I first have to explain a basic principle of the game. |
0:21.6 | Okay, so when Richard Garfield first made magic, |
0:25.4 | he had to solve a basic problem of trading card games. |
0:30.8 | Would he refer to as the Queen's problem? |
0:33.9 | The idea is, I am playing a game of chess. |
0:37.4 | And if I'm allowed to choose all my pieces, why don't I choose 15 queens and a king? |
0:43.7 | The one king is because it's the wind condition. |
0:46.1 | Why wouldn't I choose all queens? |
0:47.3 | Other than the king, why wouldn't I choose all queens? |
0:49.4 | Why play a pawn or a rook or a knight? |
0:54.1 | Why not just play a queen? |
0:57.4 | All queens. |
0:58.1 | It's the most powerful piece. |
1:00.1 | And the answer was he needed to find ways in a trading card game that encourage you to want to play different things. |
1:07.3 | So he ended up coming with two different forces that in different ways encouraged you to play more cards. |
1:16.0 | One was the mana system, meaning that there's a curve, that you develop your mana as the game progresses. |
1:26.3 | So what that meant is in the first turn of the game, |
1:29.3 | a one drop is very powerful, where a six drop is useless to you. |
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