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Magic: The Gathering Drive to Work Podcast

#1122: Top 20 Evergreen Mechanics, Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 22 March 2024

⏱️ 31 minutes

🧾️ Download transcript

Summary

During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part two of two.

Transcript

Click on a timestamp to play from that location

0:00.7

I'm pulling away from the curb.

0:02.2

We all know what that means.

0:03.9

Other than I dropped my son off to college.

0:06.2

It's my drive to work.

0:08.3

So today is part two of top 20 evergreen mechanics.

0:15.4

When we left off, I'd gotten to number 10, which was Trample.

0:18.4

But now we're up to number nine, LifeLink. Okay, so the history of LifeLink

0:24.7

goes back to the set Legends, which was the third ever magic expansion. In it, there's a card

0:30.9

called Spirit Link. It was an aura. And then if you put it on a creature, whatever damage that

0:37.1

creature did, you would gain life. Now, I should stress, you could also put it on a creature, whatever damage that creature did, you would gain life.

0:39.9

Now, I should stress, you could also put it on your opponent's creature, and then you gained life for your opponent's creature doing damage, which sort of was an answer to your opponent's creature.

0:48.0

If you put Spirit Link on it, then you sort of, you know, you gained all the life they dealt, so you sort of equaled out for life.

0:54.9

We liked that ability.

0:56.5

We called it the SpiritLink ability for a while.

1:00.0

And we started putting on creatures.

1:03.0

I think, actually, now that I think about it, before Spirit Link existed, there was a card

1:09.1

in Arabian Nights, a black card that I think basically

1:12.9

had pseudo LifeLink. Anyway, we generally liked the ability. We called it Spirit Link, tying it to

1:20.5

the Legends card, you know, now that I realize it, I think Arabian Knights actually did it first.

1:25.2

But anyway, so what happened was this was one of the abilities that during FutureSight,

1:31.0

to remind you, I talked about a little bit last time, when FutureSight happened, we were making

1:34.5

a bunch of future shifted cards.

...

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