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Magic: The Gathering Drive to Work Podcast

#1121: Top 20 Evergreen Mechanics, Part 1

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 22 March 2024

⏱️ 30 minutes

🧾️ Download transcript

Summary

During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part one of two.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm playing my driveways. We all know what that means. It's time for their drive to work.

0:06.6

Okay, so at MagiCon Chicago, I did a talk called the 20 top mechanics of all time.

0:16.1

I then turned that into three podcasts. But in the talk, one of the things I did was I said, I'm not going

0:25.4

to count every green mechanics when picking the top mechanics, but I put up a screen of the top

0:30.4

20 every green mechanics and then said, I'll probably do a podcast about that sometime. Well, guess what?

0:36.8

Today is that day, at least the

0:38.6

start of that day. I'm pretty sure this is more than one podcast, but I'm going to talk about

0:43.5

the top 20 every green mechanics of all time. And I will state that I spent a lot more time making

0:50.7

my list for the talk and that I threw this together. I think it's I think this

0:54.5

list is decent um but uh this one was I didn't spend as much time on this one as I did on the other

1:01.5

one um but I do think about every green mechanics a lot so I do have lots of thoughts on every

1:06.1

game mechanics um so number 20 was hex proof.

1:11.7

So during FutureSite, I was making future shifter cards, cards that showed the future.

1:18.9

And I thought it might be a fun opportunity to get some keywords.

1:23.5

There are a bunch of the keywords that we use all the time, or, I mean, mechanics we used all the time that weren't named.

1:30.6

And so I thought it'd be nice to just go through and name some of them.

1:35.9

And we ended, I tried to, I tried to do a whole bunch,

1:39.9

and I ended up getting, I think there were four.

1:45.4

I think that's when Reach and Death Touch and LifeLink and Shroud all got named.

1:56.4

Shroud's important.

1:57.8

So Shroud was an ability that says I can't be the target of any spells or abilities. Nobody. Nobody can target it. So we made Shroud in FutureSight. And then what happened was no one played it correctly. Everyone were like, well, I understand it can't be targeted by my opponent's spells and abilities, but clearly, clearly I can target.

2:18.2

It's my thing.

...

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