4.8 • 743 Ratings
🗓️ 8 March 2024
⏱️ 31 minutes
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This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.
Click on a timestamp to play from that location
0:00.0 | I'm pulling out of the parking lot. We all know what that means. Well, I had to go to the bank, |
0:04.2 | but it's time for my drive to work. Okay, so today is part three of my top 20 mechanics. This is |
0:12.5 | based on a speech that I gave at MagicCon Chicago where I talked about the top 20 mechanics |
0:18.1 | of all time. And there's a, there are a bunch of parameters. |
0:21.6 | I didn't do evergreens or things that weren't named, |
0:24.6 | like, you know, keywords or ability words. |
0:26.6 | But anyway, I talked about so far, everything up to the top six. |
0:31.6 | So we're up to number six. |
0:33.6 | So number six is morph. |
0:36.6 | So morph, so the history of morph. |
0:40.4 | Morph is a mechanic for those that don't know that you can, |
0:42.8 | there are things you can play face down as two-two creatures |
0:44.9 | and then turn face up for their morph class. |
0:47.8 | We redid them recently as disguise, is that, but it has war two. |
0:51.6 | Anyway, the history of the morph mechanic. |
0:55.1 | So when Richard Garfield first made Alpha, |
0:58.2 | Richard was making a game... |
1:00.2 | No one could anticipate what magic became. |
1:02.7 | It's kind of hard to predict a phenomenon. |
1:04.5 | And in Richard's mind, most games were played with friends. |
1:09.2 | Like, the idea of tournaments and stuff, Richard wasn't even |
1:12.0 | concerned about any of that, that requires a much larger infrastructure. And so Richard's idea was, |
... |
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