4.8 • 743 Ratings
🗓️ 8 March 2024
⏱️ 32 minutes
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This is the second of a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.
Click on a timestamp to play from that location
0:00.0 | I'm pulling away from the curb because I brought my son off at school. |
0:04.0 | We all know what that means. |
0:05.6 | It's time for drive to work. |
0:08.0 | Okay, so last time I talked about, I started talking about the top 20 mechanics of all time. |
0:14.0 | It was based on a speech that I gave at Chicago Comic-Con. |
0:18.0 | Besides, I said, not Comic- con. Chicago Magicon. |
0:21.8 | I didn't give speeches at a Comic-Con. |
0:24.5 | Anyway, I made it up through 15. |
0:27.3 | So we're going to start today with 14, which is Raid. |
0:31.2 | So Raid, like number 15 was prowess, goes back to Khans of Tarquir. |
0:37.4 | So we were trying to come up with a mechanic for the Mardu. |
0:40.8 | The Mardu is red, white, black. |
0:44.2 | And we knew that we wanted, we knew that they were aggressive. |
0:48.0 | It was the aggressive, of the red and white are the most aggressive colors. |
0:53.1 | And then black is sort of in the middle. |
0:55.0 | So we knew that the Mardu wanted to be the aggressive tribe. |
0:59.0 | And one of the themes of Khamza Tarkir, sorry, is that all the clans are tied to combat. |
1:09.0 | It was a very combat-oriented set. So we were trying to figure out how do we |
1:17.0 | reward you for attacking? And we looked at a whole bunch of things. We could give you attack triggers. |
1:23.5 | We could give you saboteur abilities, meaning when you deal damage, something happens. |
1:28.8 | We could care to end or turn if you're tapped. |
1:31.2 | There are a lot of different things we look through. |
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