meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#1112: Perfectionism

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 16 February 2024

⏱️ 32 minutes

🧾️ Download transcript

Summary

We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podcast, I explore the subject of perfectionism.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of my driveway. We all know what that means.

0:04.0

It's time for the drive to work.

0:07.0

Okay, so today's topic came from my blog.

0:12.0

Somebody wanted me to talk about perfectionism.

0:16.0

So let me explain a little bit about the process and then talk about, because one

0:21.6

the things about making magic is we spend a lot of time.

0:24.6

We work on a set for a long time.

0:27.6

So for example, we start doing what we call arc planning, which can be as much as like four,

0:33.6

five years ahead of time.

0:36.6

We will do what we call seeds in exploratory design, usually roughly three years out.

0:44.3

Exploratory is anywhere from like two to three months.

0:47.5

Vision design usually is about four months.

0:50.4

Set design is another year or so.

0:53.2

Play design is like two to four months, although some of that overlaps with set design. another year or so play design is like two to four months although some of that

0:56.1

overlaps with set design but anyway all said and done we work on a set from beginning to end for

1:01.9

years for years we spent a long time on the set um and so like i've talked a lot before that it's an

1:09.2

iterative process right we make something we play, we playtest it, we get feedback.

1:13.8

We then make changes based on the feedback and continue the loop.

1:17.7

So one of the, the big question, the question I'm answering today is, you know,

1:22.4

how do you deal with, like, handing something off?

1:24.9

Like, you constantly are making it better.

1:28.4

How do you deal with that?

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.