4.8 • 743 Ratings
🗓️ 23 February 2024
⏱️ 32 minutes
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In this podcast, I talk about the importance of synergy in Magic design.
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0:00.0 | I'm pulling on my driveway. We all know what that means. It's time for other drive to work. |
0:06.4 | Okay, so today I'm going to talk Synergy. So one of the things I do sometimes in the morning |
0:12.8 | when I'm getting ready to plan out what I'm talking about in my podcast, I'll go back and look at |
0:17.4 | previous Drive to Work to make sure that I haven't done the topic because |
0:20.9 | I'm over a thousand podcasts now, so a lot of times I'll come up with an idea. I'm like, oh, |
0:25.3 | that's a good idea. Yeah, I did that two years ago. So anyway, when I first came up the idea of |
0:30.4 | doing a podcast on Synergy, my response was, I have to have done a podcast on Synergy, but I have not. At least the best of my knowledge, I have not. |
0:39.7 | So Synergy is a very, very important of trading card game design. |
0:44.3 | I guess it's important in other games too, but specifically in trading card games. |
0:47.7 | So let me explain. |
0:48.7 | What is Synergy? |
0:49.7 | What does Synergy mean? |
0:51.5 | Basically, the idea is that the totality of the set is greater than the sum of its parts. |
0:58.8 | And what that means is that you want things in the set that interact with other things in the set |
1:04.5 | in such a way that they're stronger through their interaction. Now, magic is a trading card game |
1:10.6 | that means we make a lot of |
1:12.2 | pieces and you, the audience, pick and choose what pieces you play with. Well, one of the cool things |
1:17.8 | about that is what we call combinatorics, the idea that you can mix and match lots of different |
1:23.7 | things and that one of the fun things about a trading card game is finding the |
1:29.4 | combinations, finding the synergies, figuring out what cards go well together. And so some synergies, |
1:38.7 | so I will say there are what I call more plan synergies and they're like some of the what we do is we make |
1:45.1 | what we call open-ended design meaning I'm going to make a card for example I could specifically |
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