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Magic: The Gathering Drive to Work Podcast

#1111: Puzzle Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 16 February 2024

⏱️ 34 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about the basics of designing puzzles.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for their drive to work.

0:06.3

Okay, so today, in honor of all the puzzles in Murders at Carloff Manor, I decided to do a podcast about puzzles.

0:16.0

So today is about puzzle design, not specifically the Murders of Carlyffe Manor puzzles, but just puzzles

0:22.5

in general. So I'm going to talk about the difference between game design and puzzle design,

0:28.2

how they're similar, how they're different, but today is all about designing puzzles. Okay, so a little

0:34.4

background on my my-making background.

0:39.0

I grew up not just a giant fan of games, which I did, but also a huge fan of puzzles.

0:44.9

I did lots and lots of puzzles growing up, logic puzzles and crosswords and cryptic crosswords

0:51.9

and all sorts of different puzzles.

0:53.8

I really am a huge puzzle fan.

0:56.0

In fact, for those that know my history with Wizards,

0:59.1

my very first interaction with Wizards of the Coast

1:01.8

was making a thing called Magic the Puzzling.

1:04.9

And basically those were magic puzzles

1:07.3

where you take the game of magic,

1:09.2

you have a game in progress,

1:10.7

and then you have some goal. Usually it's when the game of magic, you have a game in progress, and then you

1:11.1

have some goal.

1:12.5

Usually it's when the game that turn.

1:15.0

But anyway, the way I started out in magic, my first foot hold in the door, was making

1:20.2

magic puzzles.

1:23.1

Also, I talked about this.

...

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