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Magic: The Gathering Drive to Work Podcast

#1109: Murders at Karlov Manor Set Design with Andrew Brown

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 9 February 2024

⏱️ 32 minutes

🧾️ Download transcript

Summary

In this podcast, I sit down with Andrew Brown, co-lead set designer on Murders at Karlov Manor, to talk about the making of the set.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling on my driveway. We all know what that means. It's time for other drive to work at home edition.

0:06.0

So often when I'm at home, I like to do interviews. So today I have Andrew Brown, the co-set design lead of murders at Carlove Manor.

0:16.0

Hey, Andrew.

0:17.0

Hey, Mark. How's it going?

0:19.0

Norwell. Okay, so in this set, the way it worked was I co-led the vision design with Mark Gottlieb,

0:26.8

and then you co-led the set design of Mark Adlep, so Mark was kind of in the middle.

0:30.9

I sort of did the very beginning, Mark kind of did the middle, and you kind of did the end.

0:35.3

So we're going to pick up the story sort of when you first come to the set.

0:39.9

So when did you first come to the set?

0:41.9

When was your first part, you know, when did you join set design?

0:46.7

Right at the start, I took a lot of looks at the set during like vision design and then,

0:53.5

but I actually fully got onto it once kind of like

0:55.8

set design started and uh mark golly was the lead of the team that's when i first started

1:00.1

okay so what are your earliest memories of murders of carloid manner um the first thing i remember

1:07.9

is uh trying to figure out how to make collect evidence work a lot better.

1:15.2

I think when we, oh, first was collect evidence and then we talked a lot about what should be on

1:23.1

the morphs or, you know, what we were about with um face downs because for a long time we

1:29.3

we didn't want to do morph again because uh just especially in the new play booster world a

1:35.1

three minute two two is just a little bit too weak so we uh futzed around with like a lot of

1:39.7

different setups with like i think we tried three two at at one point. Yeah, we tried 3-2.

1:44.8

We tried 2-3.

1:45.8

Yeah, yeah.

...

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