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Magic: The Gathering Drive to Work Podcast

#1090: Lessons Learned – Unfinity

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8 β€’ 743 Ratings

πŸ—“οΈ 24 November 2023

⏱️ 36 minutes

🧾️ Download transcript

Summary

This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned while making them. This episode is about what I learned leading the design for Unfinity.

Transcript

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0:00.0

I'm pulling in my driveway. We all know what that means. It's time for their drive to work.

0:06.0

Okay, so today is another in my Lessons Learned podcast series. Lessons learns, I talk about a set I led or co-led,

0:14.4

and then I talk about all the lessons I learned from having made it. So today we're talking

0:18.7

on Infinity, of which many lessons were learned. So infinity for those

0:24.2

unaware was the fourth unset. So back in 98, I made a set called unglued. And the idea

0:32.7

behind it was it kind of did things normal sets couldn't do.

0:44.3

Originally, originally the concept was, it was meant to be non-tournament, which at the time was all casual play.

0:48.1

Tournaments were sort of more structured things.

0:53.2

And so the idea for unglulued came about because I think Bill Rose and Joe Mick liked the idea

1:00.1

of a set that you could make cards that we didn't have to worry about tournament considerations.

1:05.6

And so we could do all sorts of weird and strange and crazy things.

1:08.8

They didn't really know what to do with it.

1:11.1

And I was the out-of-the-box thinker.

1:15.2

So they gave it to me.

1:17.9

I ended up applying a strong humor to it because comedy is my background.

1:23.7

Anyway, unglued came out.

1:26.6

It was sort of, it was received well initially, but we didn't really know how to do supplemental sets back then.

1:34.1

We treated it like it was a small expansion, but it wasn't really.

1:37.8

And so we printed too much product for it.

1:41.2

Originally, it was going to be an unglued, too, never happened, got put in a hiatus.

1:45.3

Then, I don't know, like six years later, in 2004, I was able to put out a second

1:49.9

one called Unhinged.

...

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