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Magic: The Gathering Drive to Work Podcast

#1066: Wilds of Eldraine Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 1 September 2023

⏱️ 34 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about the influence of Throne of Eldraine on the design of Wilds of Eldraine.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling on my driveway.

0:02.5

We all know what that means.

0:04.0

It's time for the drive to work at home edition.

0:07.4

Okay, so I'm going to talk today about the design of Wilds of Eldrain.

0:14.4

Now, I've interviewed both Chris Mooney, who was the vision lead for the set, and Ian Duke, who was the set design lead for the set.

0:22.7

So listen to both of those interviews.

0:25.1

I'm going to talk a little bit more.

0:26.4

I'm going to give some more contextual in my storytelling today.

0:30.3

I want to talk a little bit about the making of throne of Eldrain and how it influenced the making of wilds of Eldrain.

0:36.7

So I'm going to try to give you a little more history to some stuff.

0:41.3

Just to talk about some aspects that maybe when I interview Chris or interview Ian doesn't come out.

0:47.0

Okay, so let's talk a little bit about the making of throat of Eldrain

0:49.6

because it very much informs the making of wilds of Eldrain.

0:53.8

So basically the story is when Indistrade came out and was very successful, I realized the power of what I'll call sort of top-down genre, where your top-down design is based on a genre, meaning a kind of story, horror being

1:13.9

in a strad.

1:15.8

And the thing I realized it was that when you're doing genre top-down, you're really playing

1:21.5

into pop culture, into movies, into books, into, like, TV, all sorts of different things that people are very

1:30.2

familiar with.

1:31.6

And usually it's pretty meaty, you know.

1:34.9

It is allowing you to do something that the audience probably has a decent amount of familiarity

1:39.9

with.

1:40.7

One of the things we've learned about doing, like, mythology and stuff is some people

...

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