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Magic: The Gathering Drive to Work Podcast

#1037: Shadows over Innistrad

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 26 May 2023

⏱️ 34 minutes

🧾️ Download transcript

Summary

In this podcast, I walk through the making of Shadows over Innistrad and designing the set's mechanics.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling in my driveway. We all know what that means. It's time to under drive to work.

0:06.4

So recently, on Magic Arena, they've been playing Shadows Over Inestrade. And it dawned on me that I

0:17.0

went back and looked. I haven't actually done a podcast on the making of Shadows over

0:20.9

Intersod. So I thought, now is the time. So today I'm just going to walk through sort of

0:26.5

how we made the set. I didn't talk about the mechanics and different stuff like that.

0:31.6

Okay, so Inestrade, so let me give a little setup here. The original Innestrade came about

0:39.7

because Brady Dommermouth and I had a talk

0:42.8

after Odyssey got made about how the creative

0:46.0

didn't really match the mechanics of the set.

0:50.2

That the set was all about the graveyard,

0:52.4

and Brady was like, this should be more like a gothic horror set.

0:55.0

I'm like, yeah, we should do horror as a genre.

0:58.6

So anyway, that got it on my radar.

1:01.7

It took me quite a while to get people to sign off on it.

1:05.7

But eventually we did.

1:06.8

We made Innestrade.

1:08.2

Big hit.

1:10.1

So we decided we wanted to go back to Innesrod.

1:14.8

But at the time, one of our thoughts was that on returns, we should shake them up a bit.

1:21.9

We go through different thoughts on what returns are.

1:25.0

We definitely have gone through a period of like, the return should be really different,

1:28.5

and we've gone through a period of returns should be very similar.

...

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