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Magic: The Gathering Drive to Work Podcast

#1038: Eldritch Moon

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 26 May 2023

⏱️ 34 minutes

🧾️ Download transcript

Summary

In this podcast, I walk through the making of Eldritch Moon and designing the set's mechanics.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveways. We all know what that means. It's time for drive to work.

0:05.0

Okay, last time I talked all about the design of Shadows over Innesrod, but that was a two-set block.

0:14.0

So today I'm going to talk about Eldridge Moon, the other set. But before I get to that, I realize, I think I forgot to name the design and

0:25.3

development teams. This is back in the days before we shifted over to vision design, set design,

0:32.5

play design. So this is under the old model, I believe. So team uh was run by gotley mark gotlead um

0:41.0

i was on it ken nagel was on it uh ken would lead the um design team for eldridge moon we'll

0:47.5

get to today uh Gavin verhey sam stoddard sam stoddard sam would lead the development of um of um

0:53.8

of eldridge Moon.

0:55.4

Andrew Vien and Adam Lee.

0:57.5

And then the development team was run by Dave Humphreys,

1:00.7

included Tim Aden, Ethan Fleischer, Eric Lauer, Ari Levich, and Sam Stoddard.

1:06.9

I just want to...

1:08.4

I made... I'd wanted to reference that last time and I believe I forgot.

1:12.3

So let's get into Eldridge Moon.

1:15.0

Oh, I never talked about the code names.

1:17.1

So, um, so, okay, so what happened was we were moving to a system of large, small, large, small.

1:27.6

And previously, we'd been in a system of large, small, large, small. And previously, we'd been in a system of large, small, small, or large small, large,

1:32.7

but a three-block system into a two-block system.

1:36.0

So the code name for, the code name for Battle for Zemmachar was blood, and then the code name for Battle for Zeneca was blood.

1:45.0

And then the code name for Oath of the Gatewatch was sweat, which made Shadows over Indusrade tears.

1:54.0

Now, we didn't want to give away that we were changing from three set to two set until we actually did it.

2:00.0

And so we ended up calling this set code named Fears.

...

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