4.8 β’ 743 Ratings
ποΈ 14 April 2023
β±οΈ 37 minutes
ποΈ Recording | iTunes | RSS
π§ΎοΈ Download transcript
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing them. In this episode, I talk about what I learned from making Innistrad: Crimson Vow.
Click on a timestamp to play from that location
0:00.0 | I'm pulling on my driveway. We all know what that means. It's time for their drive to work. |
0:06.1 | Okay. Today is another lessons learned. So I'm going to talk about the making of Crimson Vow. |
0:15.0 | For those that don't know, but my lesson learned series, I examine sets that I led or co-led, and I talk about what I learned from leading |
0:21.6 | them. So this is an introspective podcast. Okay, so Crimson Vow was an interesting case |
0:27.7 | in that it wasn't on the schedule. You can tell this because the sets leading up to it, |
0:35.6 | the keywords were like equestrian, fencing, golf. |
0:41.2 | And the sets after it are hockey, ice skating, judo. |
0:45.0 | But this set is clubs. |
0:47.9 | So basically what happened was we decided to change around the schedule. |
0:52.8 | We decided to get rid of the cors set and move to having four premier sets, you know, not |
0:59.0 | having a core set and having four regular premiere sets. |
1:03.1 | That was decided late enough that sets around it had already, were already in flux. I don't know why we didn't change the names around. |
1:13.1 | Anyway, we didn't. |
1:14.6 | But the fact that it was called clubs for golf clubs, |
1:17.6 | who wanted the golf. |
1:18.9 | And the idea was when we added it in, |
1:21.5 | we knew we were doing it a little bit of a last minute. |
1:24.0 | So the idea of taking a known world and expanding it felt a lot easier to do |
1:29.2 | than making, you know, making a brand new world that we were trying to squeeze in because we knew |
1:33.7 | that would be tough. And so basically what we did was, and I got put in charge in it just because |
1:40.5 | it was being done a little faster than normal. I don't, for example, I'm not sure if we got our full exploratory design time. |
1:47.4 | We had the full vision design, but it was a little tiny bit rushed. |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright Β© Tapesearch 2025.