Watch Out for Fireballs! Extrasode: The Longest Journey
Watch Out for Fireballs!
Duckfeed.tv
4.7 • 1.3K Ratings
🗓️ 22 December 2011
⏱️ 13 minutes
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Summary
Gary Butterfield and Kole Ross narrative, hypocrisy, and foreign lands.
Transcript
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| 0:00.0 | So you're talking about how, you know, what kind of the similarities between |
| 0:07.3 | adventure games and novels in in this I recently took this class as role-playing |
| 0:11.6 | games as literature class, |
| 0:13.3 | and what you can hear me talk about on, |
| 0:15.2 | I'm a dead idea of a hala. |
| 0:16.7 | Because I'm mostly frustrated with the terrible people |
| 0:18.6 | who are in my class. |
| 0:20.3 | But there are a lot of interesting ideas and there's this whole indie tabletop role-playing game kind of |
| 0:27.8 | Culture called the Forge. It's a website in a forum and they talk about how there's different approaches to games and they break |
| 0:35.9 | them down into Narrativist, which are people who want like a good story, a gameist, you know, |
| 0:41.3 | who people who want like a good game and good mechanics, and then simulationist who want to see like what will happen if certain things, you know, if you do certain things. |
| 0:50.0 | And I think that, you know, it's meant for table dot games or it really does apply to to video games as well. |
| 0:57.0 | And when you take something like an adventure game, it's so far down that slider towards Narrativist that it's practically a novel you know when you there's not very much |
| 1:05.4 | game to an adventure game you don't have very much choice things you know come |
| 1:10.2 | you know unfold the same way every time practically you know it's almost |
| 1:14.8 | more like just one big puzzle where you just have to find the order to put in the |
| 1:17.9 | pieces as opposed to something like you know with a game where you have even in |
| 1:22.3 | Mario you know you have the choice to like jump and |
| 1:24.7 | go over the goombre jump on the goomba whereas like adventure games they reduce that so much and |
| 1:30.0 | that's why I think it's so like novelistic. |
| 1:40.0 | It's a linear progression of gates that stop you, that stop your progress unless you, unless you do it exactly the way that they want you to. Right, right. And because it's, I mean, it's so little of a game, like it's so narrative, like I feel like, you know, there's some, that kind of |
| 1:48.2 | of self-reflection can be valuable in video games too, like figuring out what you want out of a game. |
... |
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