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The Cane and Rinse videogame podcast

Virtua Racing – Cane and Rinse No.536

The Cane and Rinse videogame podcast

Cane and Rinse

Leisure, Video Games, Games, Hobbies

4.8801 Ratings

🗓️ 18 October 2022

⏱️ 118 minutes

🧾️ Download transcript

Summary

Looking back a bit further than we did in our previous SEGA arcade racer podcasts on Daytona USA and SEGA Rally, we take a look at the mighty Model 1's Virtua Racing (V.R.). Leon, Chris, Karl, Tony and community correspondents remember the sheer footprint of the arcade machine and the excitement of seeing a large amount of solid polygons whirling around at a decent and consistent frame rate. As usual with this type of show we also look at the various conversions and ports that followed on Mega Drive, 32X, Saturn, PS2 and Switch.

Transcript

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0:00.0

Hello everybody and welcome to the Canaan Rintz podcast.

0:24.5

This is Volume 11, Issue 536.

0:27.7

And today we're going to talk all about Virtua Racing.

0:31.1

Joining me, Leon Cox, in this issue.

0:33.1

We've got Chris O'Regan.

0:35.0

Hello.

0:35.9

Carl Moon.

0:37.2

Hey, everyone. And Tony Atkins. Hello. Welcome, oneRegan. Hello. Carl Moon. Hey, everyone.

0:37.8

And Tony Atkins.

0:39.1

Hello.

0:40.3

Welcome one and all.

0:41.9

Virtual racing, also known as, or stylized as, V-Stop R-Stop, V-R dot V-R-P, period,

0:48.7

R-period, however you want to put it, back in 1992, it was pretty cool just to call your racing game VR and make it sound like virtual reality, but it was it was VR for virtual racing.

1:00.5

But if you ever see the logo, it's normally got that VR somewhere incorporated.

1:05.7

What is it?

1:06.5

If you don't know, I mean, it's 30 years old.

1:08.4

You may not.

1:09.2

But it was an early 1990s arcade racing game in the Formula One style with polygon graphics,

1:17.6

which was not quite a new thing, but it was a relatively unusual thing at this point.

1:22.6

And it was also, well, we'll talk about the cabinets that it came in and the technology and the

1:29.6

excitement that it brought. But let's start with some memories and some experience with the game.

1:35.6

Let's start with Carl. As many of you and obviously many of the listeners are aware, I did get brought

...

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