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The Cane and Rinse videogame podcast

Universal Paperclips – Cane and Rinse No.535

The Cane and Rinse videogame podcast

Cane and Rinse

Leisure, Video Games, Games, Hobbies

4.8801 Ratings

🗓️ 10 October 2022

⏱️ 120 minutes

🧾️ Download transcript

Summary

Tom, James, Ryan and Jesse (who happens to be a former colleague of the game's creator) take a break from furiously clicking to discuss converting all matter in the universe into office stationary (from the safety of their browsers and/or smartphone apps.)

Transcript

Click on a timestamp to play from that location

0:00.0

Hello, all you click-clickers out there. My name's Tom Quelfelt and joining me for volume

0:17.9

11 of Canaan Rints, issue 535 are James Carter, Click, Jesse Fuchs,

0:25.7

Hello, Ryan Jow, hi there.

0:28.1

And we're here to talk about nothing less than Universal Paper Clips,

0:32.9

an epic soulslike action adventure with RPG mechanics, Deep Law, a Wagnerian soundtrack,

0:38.9

and of course I am talking nonsense.

0:41.5

It's actually a 2017 clicker or incremental game or if we're feeling derogatory like Walking Sim.

0:50.0

We could say an idle game, which is not really, but we'll get to that, where the player

0:54.9

role-playing as an AI optimises their production of paper clips while unlocking various

1:02.9

story beats and gags, new mechanical elements and choices, and ultimately hurtles towards

1:09.5

converting all matter in the known cosmos into office

1:13.5

stationery. Spoiler warning. I guess this game can be spoiled. It can really. So yes, we will be

1:20.9

spoiling this game. I think because it's not a traditional game as such, it was developed mainly by one chap called Frank Lance.

1:33.0

And we have a cane and rinse here.

1:35.5

I was actually the one who chose Universal Paper Clips for this volume.

1:40.9

However, as it turns out, one of our panelists has a quite a strong connection to the

1:45.7

sort of mainly sole developer on this game. So I wonder, Jesse, could you give us a little

1:51.6

introduction, a potted history of Frank and tell us a bit about his kind of who he is and his design

1:58.3

philosophy? Yeah, Frank, I mean, I met him because he was one of the founders and the director of the NYU

2:07.2

Game Center, where I have taught, I've talked about teaching, you know, the class on

2:11.7

the 80s games and et cetera.

2:14.0

And so, yeah, I know Frank because he, for a long time, was the director of the NYU Game Center.

...

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