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Voice Acting Mastery: Become a Master Voice Actor in the World of Voice Over

VAM 230 | How To Take Direction Without Taking It Personally

Voice Acting Mastery: Become a Master Voice Actor in the World of Voice Over

Crispin Freeman | Voice Actor

Tv & Film

4.9555 Ratings

🗓️ 31 March 2026

⏱️ 24 minutes

🧾️ Download transcript

Summary

Welcome to episode 230 of the Voice Acting Mastery podcast with yours truly, Crispin Freeman! As always, you can listen to the podcast using the player above, or download the mp3 using the link at the bottom of this blog post. The podcast is also available via the iTunes Store online. Just follow this link […]

Transcript

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0:00.0

You're listening to Voice Acting Mastery, episode number 230.

0:04.9

Welcome to the Voice Acting Mastery podcast with Crispin Freeman.

0:09.4

Voiceactingmastery.com is your place to learn both the skills and the mindset you need to become a professional voice actor, even if you're just getting started.

0:18.6

In each episode of this podcast, you'll discover valuable tips, tricks and insider information

0:23.9

to help you portray characters in animation, video games and beyond.

0:28.9

And now here's your host, voice actor Crispin Freeman.

0:36.3

Hi there, my name is Crispin Freeman, and I'll be your guide through the world of voice acting.

0:42.5

If you'd like to know more about me, feel free to check out my personal website at www.crispinfremant.com.

0:50.3

Since 2011, I've repeatedly stressed on this podcast, the importance of developing professionally

0:56.4

competitive acting skills if you want to be successful as a voice actor.

1:01.4

It's why I decided to name the podcast voice acting mastery.

1:06.0

If masterful voice acting skills are the prime requisite for succeeding as a professional,

1:12.0

and they most certainly are, the next most important skill is the ability to take direction. If you are a brilliant

1:19.1

actor who can give truly authentic performances, but you're unwilling to modify your acting to

1:24.7

suit the overall vision a director has for a project, you become

1:28.8

an impediment to the production rather than an asset. Allow me to explain. When working on a production

1:37.0

with multiple characters, like an animated show or a video game, every actor in the project has

1:42.6

their own idea of how they would like to play their

1:44.9

character. Industrials proactive actors have taken the time to analyze the script and their

1:50.8

character's point of view very rigorously, working out as many details as they can in order

1:56.9

to explore the psychological nuances in each scene. And while this might be enough to create stand-out individual performances,

2:04.6

if a director were simply to allow each of these actors to play their part as they saw fit,

...

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