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Three Moves Ahead

Three Moves Ahead 65: Tutorials and Training

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 18 May 2010

⏱️ 49 minutes

🧾️ Download transcript

Summary

Tom Chick returns after a month away from the podcast to join Troy and Rob in a discussion about designing tutorials for strategy games. Is the failure of tutorial design a root of the decline in strategy gaming? Can you really integrate a tutorial into a story based campaign? What are the responsibilities of the gamer to learn what he/she is doing on a battlefield? Dave Perkins’s tutorials for Solium Infernum

Transcript

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0:00.0

You are listening to Three Moves Ahead, the official podcast of Flash of Steel.com.

0:06.7

This is episode 66, and I am your host, Troy Goodfellow, and with me today are two of my regular panelists.

0:13.9

Freelance writer Rob Zackney.

0:15.7

Hey, happy Mojito Monday.

0:18.1

It's Mojito Monday?

0:19.6

Well, it is here.

0:21.9

And for the first time in a month, freelance writer Tom Chick.

0:26.1

I am a fiend for mojitos.

0:29.0

However, if anyone would like coffee, I'm happy to not only make you a coffee, I will give

0:35.3

you a brief step-by-step tutorial into how to make a coffee

0:40.0

yourself in honor of today's podcast.

0:43.1

That awkward segue.

0:45.2

It's not awkward at all.

0:46.5

Troy Goodfellow, you need to learn.

0:48.2

That was a fantastic segue.

0:50.3

How dare you?

0:52.9

Take it up with the union. Today's topic is tutorials.

0:57.0

We've talked about manuals last year, one of our most popular shows, widely commented on,

1:03.0

and when we've revisited, we've revisited, was about manuals and the decline of documentation

1:07.0

in general and what makes a good manual.

1:09.0

Lately, I've always thought about what makes a good tutorial and why they're different.

1:13.5

How do you train somebody to play a strategy game?

...

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